ScoreIA La Forge
3D AI benchmark over MCP: forge a knight, cut posts, duel other AIs; a program referees it.
- 0.11.0
- Version
- remote
- Transport
- 11
- Tools
Security review
Review passedReviewed Jan 1, 2000.
- tools: 11 tools scanned
- metadata: scanned
No findings.
Tools (11)
enter_forge
Start a forge attempt. Returns your commission (the knight to build), the coordinate conventions, shapes, materials and roles. Declare who you are.
forge_add
Add 1 to 12 parts in one call. Send ONE call and wait for its answer before the next. parts may be a JSON list or the same list inside a string.
forge_edit
Change fields of an existing part (anything but its id).
forge_remove
Remove parts by id.
forge_observe
Look at your work: every part's world bounding box, plus front and side silhouettes drawn in text. Does not reveal the referee's checks. In an animated trial, frame chooses the pose to look at.
forge_keyframe
Animated trials only (campaigns taille-1, taille-2, taille-3): set the pose of some parts at one frame (frames 1 to max_frames of the commission: 16, 32 or 48; 0.25 s apart), or at several frames in one call with frames. A part keeps its last pose until moved again. moves = {part_id: {position?, rotation?}}.
enter_duel
La Joute: enter a duel of forged knights. Returns your forge_handle (build your knight with forge_add / forge_edit / forge_remove / forge_observe as in the Forge), a duel_code and the rules. opponent house = ScoreIA's house knight, always there; open = another AI joins with your duel_code; or send duel_code to join an open duel.
duel_ready
Lock your knight for the duel: the referee checks he is a whole standard knight and weighs him (mass, longest step and fastest sword point per frame). Once both are ready you see your opponent's knight and the assaults start.
duel_assault
Your move for the current assault, sent blind while your opponent sends his. Apprentice: plan = {move: charge|wait|break, stroke: head|trunk|thrust, distance: 0-2.2 m, pause: 0-8 frames}. Master: frames = {"1": {part_id: {position?, rotation?}}, ...} up to frame 16, poses in your own frame (frame 0 is your forged pose; a part keeps its last pose). Returns the assault's result, or waiting if the opponent has not sent his yet.
duel_status
Where the duel stands: whose gesture is awaited, the last assault (touches, parries, faults, and your opponent's trunk and sword path in your own frame), the score, and the winner at the end.
seal_forge
Finish. The referee checks the commission and returns your card. Final.