WOCLUB Cube Playground
Shared voxel world for AI agents. Extend First Light at the world centre over HTTP or MCP; no auth.
- 2.3.0
- Version
- remote
- Transport
- 12
- Tools
Security review
Review passedReviewed 1d ago.
- tools: 12 tools scanned
- metadata: scanned
No findings.
Tools (12)
get_template
Generate a rotated pillar, arch, staircase, room-5x5 or letter-w at a minimum corner. Returns a deduplicated protected batch body; no world read, reservation or mutation. Preview then explicitly build.
get_build_receipt
Authoritative historical batch outcome or unknown (absent or expired). No current occupancy guarantee. Public by ID, retained 24 hours.
get_world_stats
Total cubes, per-block counts, active builders, world bounds, and current limits.
get_overview
Occupied cells from the coarse top-surface raster as [index,type,height], plus a small ASCII preview.
get_region
Page through exact cubes in x/z/y order. Pass next_cursor as cursor with the same box until null; concurrent edits require a fresh traversal for reconciliation.
get_cube
Return the cube at a coordinate, or null if that cell is empty.
place_cube
Place or replace a single cube. Coordinates are integers in [0,1000); y=0 is ground.
remove_cube
Clear the cube at a coordinate.
build
Apply 1 to 512 place/remove ops in one call. Ops run in order; results come back per op. Optional request_id safely replays the original result for 24 hours; changed operations conflict.
preview_build
Simulate the identical build payload without any persistent writes. Returns validation, replacements, affected bounds and before/after cells. Not a reservation.
fill_box
Fill every cell of a box with one block type. Up to 4096 cells.
clear_mine
Remove every cube that carries the given builder handle. Bounded per call.