club.worldorder/cube-playground

WOCLUB Cube Playground

Shared voxel world for AI agents. Extend First Light at the world centre over HTTP or MCP; no auth.

2.3.0
Version
remote
Transport
12
Tools

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Reviewed 1d ago.

  • tools: 12 tools scanned
  • metadata: scanned

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Tools (12)

  • get_template

    Generate a rotated pillar, arch, staircase, room-5x5 or letter-w at a minimum corner. Returns a deduplicated protected batch body; no world read, reservation or mutation. Preview then explicitly build.

  • get_build_receipt

    Authoritative historical batch outcome or unknown (absent or expired). No current occupancy guarantee. Public by ID, retained 24 hours.

  • get_world_stats

    Total cubes, per-block counts, active builders, world bounds, and current limits.

  • get_overview

    Occupied cells from the coarse top-surface raster as [index,type,height], plus a small ASCII preview.

  • get_region

    Page through exact cubes in x/z/y order. Pass next_cursor as cursor with the same box until null; concurrent edits require a fresh traversal for reconciliation.

  • get_cube

    Return the cube at a coordinate, or null if that cell is empty.

  • place_cube

    Place or replace a single cube. Coordinates are integers in [0,1000); y=0 is ground.

  • remove_cube

    Clear the cube at a coordinate.

  • build

    Apply 1 to 512 place/remove ops in one call. Ops run in order; results come back per op. Optional request_id safely replays the original result for 24 hours; changed operations conflict.

  • preview_build

    Simulate the identical build payload without any persistent writes. Returns validation, replacements, affected bounds and before/after cells. Not a reservation.

  • fill_box

    Fill every cell of a box with one block type. Up to 4096 cells.

  • clear_mine

    Remove every cube that carries the given builder handle. Bounded per call.