io.github.mshark1/audio-mcp·Media

Audio MCP

Audio perception for AI agents: measure, see, compare, edit and synthesize sound locally.

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0.1.1
License
MIT
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ai-agentsaudioaudio-analysisaudio-processingllm-toolsloudnessmcpmcp-servermodel-context-protocolpitch-detectionpythonspectrogram

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pypi
Terminal
$claude mcp add audio-mcp \  -e AUDIO_MCP_ALLOWED_DIRS=<audio-mcp-allowed-dirs> \  -e AUDIO_MCP_MAX_SECONDS=<audio-mcp-max-seconds> \  -- uvx audio-mcp==0.1.1

Environment variables

  • AUDIO_MCP_ALLOWED_DIRS

    Optional sandbox: directories the server may read and write (separated by ';' on Windows, ':' elsewhere). Unset means unrestricted.

  • AUDIO_MCP_MAX_SECONDS

    Optional: longest section (seconds) loaded into memory per call. Default 1800.

Security review

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Reviewed 22m ago.

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Tools

This server runs on your machine, so its tool list is not fetched before install — the README below describes what it offers.

audio-mcp

Audio perception for AI agents. Language models can't hear. This MCP server turns sound into things they can reason about: measurements, plain-language problem reports, spectrogram images, note lists, event timelines, transcripts and before/after diffs. It can also edit and synthesize audio, so an agent can work in a loop: make or fix a sound → measure it → look at it → verify the change.

Everything runs locally. No GPU, no API keys. Core dependencies: numpy, scipy, soundfile, matplotlib.

Real output (JSON abbreviated) from the bundled demo, scripts/demo.py:

> audio_analyze voice_raw.wav          # speech recorded with mains hum and hiss
  levels: lufs_integrated -32.16, true_peak_dbtp -11.76, clipped_samples 0
  issues: [warning] Mains hum at 60 Hz (peaks at 60, 180 Hz). Fix: notch each with
                    {"op":"eq","hz":60,"db":-30,"q":30}, {"op":"eq","hz":180,"db":-30,"q":30};
                    for voice, highpass at ~80-100 Hz also removes the fundamental.
          [info]    Noise floor around -33.4 dBFS in the quietest parts; hiss or background noise may be audible.

> audio_events sfx.wav                 # a zap, a noise hit, another hit, a rising chirp
  0.09-0.36s | -4dB  | tonal | balanced          | glide G#6->B3 (-33st) | sharp attack
  0.59-0.69s | -16dB | noisy | very bright/harsh | sharp attack
  ...

> audio_melody melody.wav              # "Mary Had a Little Lamb", transcribed blind
  E4(0.23) D4(0.24) C4(0.23) D4(0.24) E4(0.25) E4(0.25) E4(0.5) D4(0.24) D4(0.26) D4(0.49) E4(0.25) G4(0.26) G4(0.47)

Tools

ToolWhat it gives the agent
audio_analyzePeak, true peak, RMS, LUFS loudness, clipping, DC offset, a loudness sparkline, silence and noise floor, stereo correlation/width/balance, band energy, brightness, tonal vs. noisy, strongest frequencies as note names, pitch, onsets, tempo, edge clicks, loop-seam quality, and an issues list in plain language with suggested fixes
audio_eventsSplits audio into distinct sounds and describes each one: timing, level, attack, tonal/noisy, brightness, pitch or glide
audio_viewPNG waveform and/or spectrogram, with an optional pitch overlay. Every column covers its full time span, so short clicks aren't skipped on long files
audio_timelineLevel and brightness over time. Streams the file, so it works on recordings of any length
audio_melodySingle-line transcription: notes, timings, cents, compact text
audio_transcribeSpeech to text with local Whisper: timed words, language, speaking rate, long pauses and uncertain words (optional extra)
audio_compareA/B summary, metric deltas, per-band dB changes, issues fixed or introduced, and a null test (identical? only a gain change? lightly changed?)
audio_processAn ordered chain of edits written to a new file: gain, peak/LUFS normalize, true-peak limiter, compressor, noise reduction, trim, fades, crop, pad, high/low-pass, peaking EQ, shelves, DC removal, mono/stereo, resample, reverse, seamless-loop crossfade, mix, append
audio_batch_surveyAudits a folder for consistency (loudness outliers, mixed sample rates/channels/formats, uneven leading silence) and returns ready-to-run fixes
audio_batch_processApplies one edit chain to many files and writes them to an output folder
audio_synthesizeDeclarative synth: band-limited oscillators, noise colours, sweeps, ADSR, vibrato, tremolo, filters, pan, note sequences
audio_infoMetadata for a file, or a listing of the audio files in a folder

Reads WAV, FLAC, OGG/Vorbis, Opus, MP3, AIFF and CAF (via libsndfile). Convert M4A/AAC with ffmpeg first.

Install

pip install audio-mcp              # or: uv tool install audio-mcp
pip install "audio-mcp[speech]"    # adds audio_transcribe (faster-whisper; downloads a ~145 MB model on first use)

Connect it to your MCP client

Claude Code

claude mcp add audio -- uvx audio-mcp
# or, if installed with pip:
claude mcp add audio -- audio-mcp

Claude Desktop, Cursor, and other clients (JSON config):

{
  "mcpServers": {
    "audio": { "command": "uvx", "args": ["audio-mcp"] }
  }
}

Then ask things like "check the sound effects in ./sfx for problems", "clean up interview.wav for a podcast" or "design a short UI confirm sound and check it isn't harsh".

Restricting file access

By default the server can read and write any file your user account can. To confine it, set AUDIO_MCP_ALLOWED_DIRS to a list of directories (separated by ; on Windows, : elsewhere):

{ "command": "uvx", "args": ["audio-mcp"], "env": { "AUDIO_MCP_ALLOWED_DIRS": "/home/me/audio" } }

Paths are checked after resolving .. and symlinks. Other settings: AUDIO_MCP_MAX_SECONDS (largest section loaded into memory per call, default 1800), AUDIO_MCP_WHISPER_MODEL (default base), AUDIO_MCP_ROOT (base for relative paths).

How accuracy is checked

The tests mostly use synthetic signals whose correct answer is known by construction, so they check correctness rather than just "no crash":

  • Loudness: our streaming BS.1770 meter matches pyloudnorm's exact-filter mode within 0.01 LU from 8 to 96 kHz, and reads the EBU reference tone (997 Hz, 0 dBFS) at −3.01 LUFS.
  • Limiter: a +15 dBTP input comes out at exactly −1.0 dBTP with no samples touched by the safety clip.
  • Pitch and melody: sines, chirps and synthesized melodies are recovered note for note, including repeated notes.
  • Tempo, onsets, events, silence, stereo phase, hum, clipping, alignment offsets: each is checked against a constructed signal.
  • A contract test runs every tool on every content type (silence, DC, noise, full-scale square), length (1 sample to 3 s), format (16/24/float WAV, FLAC, Vorbis), channel count (1, 2, 6) and sample rate (8–96 kHz). Each call must either succeed or fail with an AudioError that explains itself.
  • Memory: analysis is chunked. A 20-minute stereo 48 kHz file analyzes in about 19 s with about 1.2 GB peak memory, 0.7 GB of which is the audio itself.

Design principles

  • Never destructive by default. Edits write <name>_processed.wav; overwriting needs overwrite=true, and batch output can't target the input folder.
  • Errors say what to do next. An unknown op lists every op with its parameters; an undecodable file names the supported formats and the ffmpeg command to convert it. Unexpected errors are reported as bugs instead of being hidden.
  • Honest about uncertainty. Chords set polyphony_likely instead of reporting a confident wrong pitch, weak tempos carry a low-confidence note, Whisper's uncertain words are listed, and LUFS is null for clips under 0.4 s.
  • Compact output. Rounded numbers, sparklines and one-line event summaries keep responses small enough for an agent's context.

Limitations

  • Pitch, melody and per-event pitch assume one note at a time. Chords and full mixes are flagged, not transcribed.
  • Denoise is a spectral gate for steady noise (hiss, hum, fans, room tone). It doesn't remove clicks, music or other voices. Too much sensitivity dulls quiet consonants, so verify speech edits with audio_transcribe.
  • Tempo is a classic autocorrelation estimate; half- and double-tempo errors happen on complex music.
  • The tools describe sound, but they don't judge taste ("is this satisfying?").

Contributing

Improvements from people and AI agents are welcome. See CONTRIBUTING.md; AI coding agents should also read AGENTS.md. The bar for a feature is that it does one thing well, with a test against known ground truth.

License

MIT

From the server's repository — third-party content, read it before running anything it suggests.

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