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pypi$claude mcp add aseprite-agent-mcp \ -e ASEPRITE_PATH=<aseprite-path> \ -e ASEPRITE_MCP_WORKSPACE=<aseprite-mcp-workspace> \ -e ASEPRITE_MCP_TOOLS=<aseprite-mcp-tools> \ -e ASEPRITE_MCP_LOCK_WAIT=<aseprite-mcp-lock-wait> \ -- uvx aseprite-agent-mcp==0.3.0
Environment variables
ASEPRITE_PATHrequiredPath to your licensed Aseprite executable
ASEPRITE_MCP_WORKSPACERoot directory for asset files
ASEPRITE_MCP_TOOLSTool profile, default core
ASEPRITE_MCP_LOCK_WAITSeconds to wait for a busy workspace
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Tools
This server runs on your machine, so its tool list is not fetched before install — the README below describes what it offers.
Aseprite Agent MCP
Local-first pixel-art authoring and verified game-asset export over MCP stdio.
Status: 0.2.0 alpha. Built on aseprite-mcp
by Brendan Malloy (MIT), pinned to 8caabf9ce240a040ca2c94d3d7366c9d8dd63653.
The added production layer provides atomic edits with previews, strict asset contracts,
verified Phaser export, tool profiles, cast tools, workspace locking and crash-safe saves.
See NOTICE,
LICENSE and UPSTREAM_INVENTORY.json.
The inherited Python namespace remains aseprite_mcp; the package and command are aseprite-agent-mcp.
114 tools cover native documents, pixel drawing, layers, cels, frames, palettes,
tags, slices, transforms, tilemaps, inspection and exports. The production path
adds atomic edits with image feedback, strict typed asset contracts, labelled
all-frame previews, character-cast tools and Phaser bundles verified against
reopened native masters. By default the server exposes a 42-tool core profile
(see Tool profiles). See the generated
tool reference for exact schemas.
Install and run
Install Python 3.10+, uv or pipx, and your own licensed Aseprite with Lua scripting
support. You may also build Aseprite yourself under its EULA. This package only
invokes your installed executable via ASEPRITE_PATH; it does not bundle Aseprite,
its installer, Lua runtime or art assets.
For the published package:
uvx aseprite-agent-mcp
# or: pipx install aseprite-agent-mcp
# then: aseprite-agent-mcp
Set ASEPRITE_PATH before running. Example MCP client commands (replace the paths):
# Windows (PowerShell)
claude mcp add aseprite --env ASEPRITE_PATH=C:\\path\\to\\Aseprite.exe -- uvx aseprite-agent-mcp
# macOS
claude mcp add aseprite --env ASEPRITE_PATH=/Applications/Aseprite.app/Contents/MacOS/aseprite -- uvx aseprite-agent-mcp
# Linux
claude mcp add aseprite --env ASEPRITE_PATH=/path/to/aseprite -- uvx aseprite-agent-mcp
For clients that take JSON (including Codex MCP configuration), use this shape:
{
"mcpServers": {
"aseprite": {
"command": "uvx",
"args": ["aseprite-agent-mcp"],
"env": {
"ASEPRITE_PATH": "/path/to/aseprite",
"ASEPRITE_MCP_WORKSPACE": "/path/to/assets"
}
}
}
}
Grok clients that support local stdio MCP servers can use the same executable, arguments and environment fields. Client-specific configuration keys may vary.
For a source checkout and development:
uv sync --locked --group dev
$env:ASEPRITE_PATH = 'C:\path\to\aseprite.exe'
$env:ASEPRITE_MCP_WORKSPACE = 'C:\path\to\assets'
uv run --no-sync aseprite-agent-mcp
The command speaks MCP on stdin/stdout and waits for a client. Diagnostic logs go to stderr. Use mcp-config.example.json in a client after replacing its placeholder paths. This project does not modify client settings.

The small GIF is procedural example art, generated by
uv run python scripts/generate_demo.py. It demonstrates the intended pixel-art
output; it is not a screenshot of a live Aseprite session. A full Aseprite MCP
round-trip proof is described under Verification.
Tool profiles
Every tool description and schema costs the agent context, so the server exposes a
profile chosen by ASEPRITE_MCP_TOOLS, a comma-separated list of names:
| Value | Exposes |
|---|---|
core (default) | 42 tools: generate/import, create, draw, animate, preview, validate, export and the cast tools |
all | Every supported tool (114) |
| a group | One tool module, e.g. tilemap, effects, slices, palette, workflow |
| a tool name | One extra tool, e.g. core,add_outline |
Unknown names stop the server at startup. The groups are listed at the top of the tool reference.
| Variable | Default | Meaning |
|---|---|---|
ASEPRITE_PATH | auto-detect | Aseprite executable |
ASEPRITE_MCP_WORKSPACE | workspace/ in the project | Root for relative paths |
ASEPRITE_MCP_TOOLS | core | Tool profile, as above |
ASEPRITE_MCP_LOCK_WAIT | 15 | Seconds a call waits for a busy workspace (0 fails at once) |
ASEPRITE_MCP_TIMEOUT | 90 | Seconds per Aseprite process |
ASEPRITE_MCP_ALLOW_ABSOLUTE | off | Allow absolute path syntax inside allowed roots |
ASEPRITE_AGENT_ALLOWED_ROOTS | [] | JSON list of extra roots |
Recommended workflow
Generated art to editable animation
Let an image model draw the character and key poses, then use import_generated_image
to turn one PNG into a pixel grid and assemble_animation to clean and align an
ordered pose list. Both tools are in the default core profile.
import_generated_image(filename="base.png", output_directory="base-clean",
width=32, height=32, colours=16)
assemble_animation(filenames=["idle-1.png", "idle-2.png", "idle-3.png", "idle-4.png"],
output_directory="idle-clean", width=32, height=48, tag="idle",
colours=16, alignment="bounding-box",
durations_ms=[180, 140, 180, 140], outline="#152b32")
method="nearest"samples a grid;"majority"chooses the most frequent RGBA value in each source cell, with deterministic ties. Majority only downsamples.widthandheightaccept grids up to 256px per edge. For detailed sprites, useheight=128,colours=32to48,method="majority"andpalette_first=True. Palette-first mode snaps one shared source palette before voting, so near-identical generated shades count together. It is opt-in; existing calls keep their previous behaviour.palette=["#RRGGBB", ...]snaps to explicit colours. Otherwisecoloursbuilds one shared automatic palette across the animation. Alpha is binary afteralpha_threshold(default 128). Transparency is excluded from the colour count; an optional 1px outline can add one colour and is clipped at the cell boundary.background="#RRGGBB"removes only border-connected matching pixels, with an optionalbackground_tolerance. It preserves enclosed details and is a colour key, not semantic segmentation. Existing transparency needs no background key.- Bounding-box alignment uses one scale for all poses and bottom-centres each
silhouette.
alignment="anchor"accepts one source[x,y]per same-size input and places it at(width//2,height-2), rejecting clipping."none"keeps each canvas. Keep pose scale and padding consistent and inspect the returned preview.
Each new output directory contains master.aseprite, cleaned frame PNGs,
sheet.png, sheet.json and qa.json. The native master is reopened through
Aseprite's Lua API; every rendered frame,
the tag range, durations and sheet pixels are checked before an atomic,
no-overwrite directory publication. Source PNGs are preserved. Inputs are bounded
to 4 million pixels each, 16 million total, 128 frames and 1 million output pixels.
The generated courier demo includes the original model output, a cleaned base, a 4-frame idle, editable masters and a reproducible local script. Pixel verification proves file integrity. It does not approve art quality or make a coherent animation out of inconsistent key poses.
The walk demo uses an 8-pose generation pass, 128px-high cells, a shared 48-colour palette and explicit feet anchors. It includes a looping GIF and a 64px/128px comparison from the same source and palette.
health_checkproves the local CLI and Lua path can create and export.create_spritecreates an editable.asepritemaster.ase_apply_and_previewapplies a typed batch in one transaction and returns a rendered PNG. A failed operation leaves the file unchanged. A later preview failure explicitly reports that the edit was saved.ase_preview_animationshows every frame without smoothing.ase_validate_asset_contractchecks geometry, frame count, exact tag ranges, tag playback, palette membership, binary alpha, empty frames and optional per-row foot/centre drift. Unknown fields are errors.ase_export_phasercreates a bundle directory with sheet PNG, hash atlas JSON, animation timing, loader JS, contract and QA. It reopens the master and exported PNG and compares every frame's RGBA pixels before publishing. An existing directory is rejected unlessreplace=true, which swaps a previous bundle by rename. The native master remains.
Building a cast of characters
draw_pixel_rowspaints a whole frame from text rows and a colour key, e.g.rows=["..oo..", ".oxxo."],key={"o": "#203040", "x": "#f0c060"}. Unknown characters are errors;.and space are skipped.- Animate with the
copy_celandoffset_celbatch ops (bobs and steps without redrawing) and tag each animation. derive_mirrored_tagcreateswalk_leftfromwalk_right.save_sprite_asa template, thenrecolor_spriteit into each character, or start characters from a shared base withcopy_frames_from.ase_preview_animationshows one labelled row per tag over a checkerboard.ase_export_cast_atlasvalidates every master against its own contract and writes one Phaser atlas: frames<character>/<tag>_<nn>, animations<character>:<tag>.
Edits save through a sibling temporary file and a rename, so a killed Aseprite process cannot leave a half-written master. Frame numbers must exist: an out-of-range frame is an error, never clamped to the nearest frame. All frames are 1-based. A contract row names an exact contiguous animation tag. Palette entries are inline hex colours, not arbitrary file paths. Hide reference layers before final validation/export: locked layers are still visible pixels.
{
"name": "robot",
"cell": {"width": 16, "height": 16},
"rows": [
{"tag": "walk_down", "frames": 4},
{"tag": "idle", "frames": 2, "playback": "pingpong"},
{"tag": "sleep", "frames": 2, "repeat": 0, "check_anchor": false}
],
"alpha": "binary",
"palette": ["#315c88", "#8bd5ed", "#223344"],
"anchor": {"max_foot_drift": 0.0, "max_center_drift": 0.0}
}
Verification
uv run pytest
uv run pytest --run-aseprite
uv run python scripts/proof_stdio.py --output ./workspace/proof-final
Use a fresh output directory for each proof run. The proof talks to the server
through a real MCP stdio client, creates 16 distinct synthetic frames, compares a
saved/reopened master, exports a sheet and GIF, tests rollback and overwrite/path
rejection, and confirms that a deliberately damaged asset cannot pass export QA.
It writes proof.json and visual artifacts. See verification.
To play that output in Phaser 3.90.0:
npm ci --prefix examples/phaser --ignore-scripts
uv run python -m http.server 8795 --bind 127.0.0.1
Open http://127.0.0.1:8795/examples/phaser/. The page reports success only after
all four frames in all four animations have played. It uses a local npm dev
dependency; the MCP itself has no network dependency after installation.
For a fresh run under workspace/my-proof, use
http://127.0.0.1:8795/examples/phaser/?proof=my-proof to play that run's output.
Boundaries and current limits
- Stdio only; no live-editor bridge or network listener in the MCP server.
- Paths are confined to the workspace and explicitly configured allowed roots.
ASEPRITE_MCP_ALLOW_ABSOLUTE=1allows absolute syntax, never unrestricted access. Additional roots:ASEPRITE_AGENT_ALLOWED_ROOTS='["/absolute/asset/root"]'. - Traversal, symlink escapes, unsafe Windows device/stream paths and filename template expansion are rejected. Some inherited tools are deliberately hidden.
- This is a local trusted-user tool, not an OS sandbox. Do not let untrusted local
processes swap symlinks or edit the same master concurrently. MCP calls sharing
a workspace use an OS advisory lock; a concurrent call waits up to
ASEPRITE_MCP_LOCK_WAITseconds, then fails with "Workspace busy". All servers writing shared assets must use the same workspace, including when using extra roots. Direct Python calls, the editor GUI and other programs do not take this lock. - QA compares composite RGBA pixels. It does not prove artistic quality, correct anatomy/motion, palette-index identity, anchor semantics or absence of smoothing within an allowed palette. Anchor checks suit grounded same-subject animation.
- The test fixture is procedural evidence, not production walk-cycle art.
- Phaser bundles are validated in staging and published with one atomic, no-overwrite directory rename on supported local Windows, Linux and macOS filesystems. Unsupported rename semantics fail closed. Process termination leaves the final path absent or complete; it can leave a hidden staging folder. This does not guarantee durability through power loss or network filesystem behaviour.
- Live-editor turn Undo, private project contracts, broader resampling/fringe checks and formal visual golden baselines remain work.
Releasing
The tag workflow builds, checks and publishes to PyPI via trusted publishing,
then validates and publishes the MCP Registry entry. Configure PyPI's trusted
publisher for this repository, release.yml and the pypi environment first.
The package version comes from src/aseprite_mcp/__init__.py.
When GitHub Actions is unavailable, uv run python scripts/release --tag v0.2.0
checks the clean tree, lint, tests and distributions, then prints the publish
commands without sending anything. --publish additionally requires an explicit
UV_PUBLISH_TOKEN in the environment and a local mcp-publisher executable.
It runs uv publish, registry validation, interactive GitHub login and registry
publication. Run it only after reviewing the release and setting up the token.
From the server's repository — third-party content, read it before running anything it suggests.
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