net.gamedev/mcp

GameDev.net

Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.

1.1.0
Version
remote
Transport
10
Tools

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Reviewed 1h ago.

  • tools: 10 tools scanned
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Tools (10)

  • search_site

    Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or date. Returns titles, URLs, excerpts, authors, and ids for follow-up with get_content.

  • get_thread

    Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.

  • get_content

    Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameDev.net's own AI summary and enrichment with a citation link, not the source's full article text.

  • list_recent

    List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.

  • search_shaders

    Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.

  • get_shader_project

    Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.

  • list_shader_topics

    List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.

  • get_shader_portability_report

    Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.

  • list_trending_content

    What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending articles. Each result carries GameDev.net's owned AI summary and a source citation. Optionally filter by tag.

  • get_story

    Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".