handover.tools
Hand work between AI agents across devices and vendors: one-shot links or an E2EE channel.
- 1.0.0
- Version
- remote
- Transport
- 8
- Tools
Security review
Review passedReviewed 1d ago.
- tools: 8 tools scanned
- metadata: scanned
No findings.
Tools (8)
handoff_put
Store a piece of context and get back a short code. The person gives the link handover.tools/<code> to an agent on another device and it can fetch the content — no copy-paste of long text. The code is 8 letters, easy to type on a phone. NOT ENCRYPTED: the server can read what you store, so never put credentials, tokens, or private data in it. Content becomes unreadable after the TTL expires, and by default it can only be fetched once. The response also returns a revoke_key — keep it for the rest of this session so you can destroy the content immediately with handoff_revoke if the person changes their mind. Writes are limited to a small number per day; reads are not.
handoff_get
Fetch content stored by handoff_put using its 8-character code. The code is case-insensitive and hyphens are ignored, so 'kvmtrhxp' and 'KVMT-RHXP' are the same; the person may give it as a link like handover.tools/kvmtrhxp, and passing that is fine too. Return the content to the person verbatim and complete: it can be fetched only once. If the code is unknown, already fetched, or expired, content is null with a reason — these cases are deliberately indistinguishable.
handoff_revoke
Destroy content stored by handoff_put right now, before its TTL runs out and whether or not it has been fetched. Requires the revoke_key returned by handoff_put — the person fetching with the short code cannot revoke, only the writer can. Use this the moment someone says they sent the wrong thing, or changed their mind. Revoking an already gone item is not an error: the outcome is reported as 'already_gone'.
channel_open
Start pairing two agents on different machines for a multi-round exchange (e.g. one explores, the other studies and asks follow-up questions). Use the local client at https://handover.tools/client/channel.py — do not call this by hand. The client generates a secret password locally, and this call returns only a 3-character nameplate; the person gives nameplate + password (8 letters) to the other machine. The server never sees the password, so it cannot impersonate either side (SPAKE2). The person stays in the loop: send only after they approve, fetch only when they ask. Counts as one write against the daily write quota.
channel_join
Second half of pairing, run by the local client at https://handover.tools/client/channel.py. Send only the first 3 characters of the spoken code (the nameplate) plus this side's SPAKE2 message; the other 5 characters are the password and must never be sent to the server. The nameplate is consumed on success. Returns this side's key and the peer's SPAKE2 message. Unknown, used, or expired nameplates are deliberately indistinguishable.
channel_send
Relay one ciphertext to the other side of a paired channel. The ciphertext must come from the local client at https://handover.tools/client/channel.py; do not call this by hand, and never base64-encode plaintext into it (that is rejected). Only send after the person has seen and approved the draft — the server cannot enforce this, the calling agent must. Returns the message's sequence number and how far the peer has read.
channel_fetch
Use the local client at https://handover.tools/client/channel.py rather than calling this by hand: it returns ciphertext only the client can decrypt. Returns the peer's messages this side has not fetched yet, and marks them read so the peer can see they arrived. Call only when the person asks. peek=true reads without marking; after=N re-reads from sequence N (recovery). Side A also receives the peer's SPAKE2 message here to finish pairing. Large backlogs are paged: more=true means fetch again.
channel_close
Either side can close. Deletes the channel, both keys, and every stored message immediately. The other side's next fetch reports not_found_or_closed.