xyz.growblocks/growblocks·Dev tools

GrowBlocks Dev Kit

Build, play-test with screenshots, and ship three.js browser games on GrowBlocks.

Stars
0
Version
1.2.0
License
Other
Review
Passed
Language
JavaScript
Last commit
25m ago
Forks
0
Open issues
0
Registry update
Oct 16, 2026

Connect

npm
Terminal
$claude mcp add growblocks \  -- npx -y [email protected]

Environment variables

Nothing to configure — it works as is.

Security review

Review passed

Reviewed 42m ago.

metadata
scanned
packages
1 checked

No findings.

Tools

This server runs on your machine, so its tool list is not fetched before install — the README below describes what it offers.

GrowBlocks Dev Kit for Claude, Cursor and other AI assistants

Make a browser game with an AI assistant and ship it on GrowBlocks: three.js, Rapier physics, characters, multiplayer rooms and hosting, with no setup.

The assistant reads the API, writes game.js, plays the game headless and looks at a screenshot after every change, reuses parts other developers published (blocks), and pushes an unlisted test build you can share. Nothing goes public until you submit it and GrowBlocks reviews it.

Install

Claude Code (plugin: tools + skill)

/plugin marketplace add Gioluan/growblocks-devkit
/plugin install growblocks@growblocks

Claude Code (just the MCP server)

claude mcp add growblocks -- npx -y growblocks mcp

Claude Desktop: download growblocks.mcpb from the latest release and open it.

Cursor / Windsurf / any MCP client

{ "mcpServers": { "growblocks": { "command": "npx", "args": ["-y", "growblocks", "mcp"] } } }

Terminal: npx growblocks new my-game, then npx growblocks help.

Then ask: "Make me a GrowBlocks game where frogs race across lily pads", or use the make_game prompt.

Tools

ToolWhat it does
growblocks_docsThe Dev Kit API (or one section of it)
growblocks_checkStatic checks; with play it plays the game headless and returns a screenshot
growblocks_new_gameA new game folder from the starter kit
growblocks_blocks, growblocks_block_info, growblocks_add_blockFind and add published blocks (their authors earn when your game ships them)
growblocks_login, growblocks_whoamiSign in with a code you confirm in your browser
growblocks_create_game, growblocks_link_game, growblocks_update_gameMake the game on GrowBlocks and set its name, logo and details
growblocks_pushUpload an unlisted test build and get its link
growblocks_status, growblocks_gamesBuilds, links and the review note
growblocks_submit, growblocks_publish_blockOnly when you ask: submit for review, publish a block

Every tool takes dir, the game folder. Prompts: make_game, ship_game. Resources: llms.txt, gb.d.ts.

Money (collections, the coin, earnings) never goes through the assistant: it stays in your browser at growblocks.xyz. Developers keep 70% of the fees their game generates.

Layout

  • .claude-plugin/marketplace.json: this repo as a Claude Code plugin marketplace
  • plugins/growblocks/: the plugin (.mcp.json runs npx [email protected] mcp, pinned so every install runs the reviewed version, plus the growblocks-game skill)
  • desktop/: the Claude Desktop extension; build it with npx @anthropic-ai/mcpb pack desktop growblocks.mcpb
  • server.json: the entry for the official MCP Registry
  • TERMS.md: the Dev Kit terms

The server is one dependency-free file, growblocks.mjs, published on npm as growblocks.

From the server's repository — third-party content, read it before running anything it suggests.

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