skills/ EveryInc/compound-engineering-plugin

ce-test-xcode

Test iOS apps in a simulator with XcodeBuildMCP. Use when iOS changes need simulator evidence before handoff.

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4 files scannedscanner v1.2.0Oct 11, 2026

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SKILL.md

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Xcode Simulator Test

Build and exercise an iOS app on a simulator, preserving screenshots, logs, human-verification results, and failures as evidence for the user.

Done:

  • A completed run reports overall PASS, FAIL, or PARTIAL plus project, scheme, simulator, build result, per-surface PASS / FAIL / SKIP, console errors, human checks, and residual failures.
  • Per-surface status is derived from evidence, not the user's routing choice. PASS requires completed passing evidence. FAIL records observed failing evidence until a completed retest replaces it. SKIP means the check has no completed outcome.
  • The overall result is FAIL while any failure remains, PARTIAL when no failure remains but a scoped check is skipped, and otherwise PASS.
  • Any failure before the app is launched with log capture running stops later stages and reports an actionable setup blocker with its evidence.

Boundaries: this skill tests and reports. Diagnosis and any user-approved product fix belong to ce-debug, invoked with its authority narrowed so it returns here without committing, pushing, or opening a PR. Keep simulator interaction within the app and flows the user placed in scope.

Run

  1. Prepare and launch. Read references/setup-and-build.md. It defines the XcodeBuildMCP availability check, project and scheme discovery, simulator choice, build, install, launch, and log-capture start.
  2. Exercise and report. After launch, read references/test-and-report.md. It defines per-screen evidence, human-only flows, the SwiftUI inline-link automation limitation, what to do when a check fails, cleanup, and the fixed summary fields.

Do not replace either required read with remembered tool names. XcodeBuildMCP adapters differ by host, while their observable success conditions do not.

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