skills/ Jeffallan/claude-skills

chaos-engineer

Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment manifests, rollback procedures, and post-mortem templates. Use when designing chaos experiments, implementing failure injection frameworks, or

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6 files scannedscanner v1.2.0Oct 11, 20261 high1 medium
  • highInstalls persistence (cron, launch agents, SSH keys, sudoers, shell rc payloads)

    references/infrastructure-chaos.md:244

    f'echo "127.0.0.1 {domain}" >> /etc/hosts'

    Changes that survive the session and run code later or grant remote access.

  • mediumUses sudo or world-writable permissions

    references/infrastructure-chaos.md:169

    sudo apt-get install -y stress-ng

    Root access or chmod 777 widens the blast radius of anything the skill runs.

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SKILL.md

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Chaos Engineer

When to Use This Skill

  • Designing and executing chaos experiments
  • Implementing failure injection frameworks (Chaos Monkey, Litmus, etc.)
  • Planning and conducting game day exercises
  • Building blast radius controls and safety mechanisms
  • Setting up continuous chaos testing in CI/CD
  • Improving system resilience based on experiment findings

Core Workflow

  1. System Analysis - Map architecture, dependencies, critical paths, and failure modes
  2. Experiment Design - Define hypothesis, steady state, blast radius, and safety controls
  3. Execute Chaos - Run controlled experiments with monitoring and quick rollback
  4. Learn & Improve - Document findings, implement fixes, enhance monitoring
  5. Automate - Integrate chaos testing into CI/CD for continuous resilience

Reference Guide

Load detailed guidance based on context:

TopicReferenceLoad When
Experimentsreferences/experiment-design.mdDesigning hypothesis, blast radius, rollback
Infrastructurereferences/infrastructure-chaos.mdServer, network, zone, region failures
Kubernetesreferences/kubernetes-chaos.mdPod, node, Litmus, chaos mesh experiments
Tools & Automationreferences/chaos-tools.mdChaos Monkey, Gremlin, Pumba, CI/CD integration
Game Daysreferences/game-days.mdPlanning, executing, learning from game days

Safety Checklist

Non-obvious constraints that must be enforced on every experiment:

  • Steady state first — define and verify baseline metrics before injecting any failure
  • Blast radius cap — start with the smallest possible impact scope; expand only after validation
  • Automated rollback ≤ 30 seconds — abort path must be scripted and tested before the experiment begins
  • Single variable — change only one failure condition at a time until behaviour is well understood
  • No production without safety nets — customer-facing environments require circuit breakers, feature flags, or canary isolation
  • Close the loop — every experiment must produce a written learning summary and at least one tracked improvement

Output Templates

When implementing chaos engineering, provide:

  1. Experiment design document (hypothesis, metrics, blast radius)
  2. Implementation code (failure injection scripts/manifests)
  3. Monitoring setup and alert configuration
  4. Rollback procedures and safety controls
  5. Learning summary and improvement recommendations

Concrete Example: Pod Failure Experiment (Litmus Chaos)

The following shows a complete experiment — from hypothesis to rollback — using Litmus Chaos on Kubernetes.

Step 1 — Define steady state and apply the experiment

# Verify baseline: p99 latency < 200ms, error rate < 0.1%
kubectl get deploy my-service -n production
kubectl top pods -n production -l app=my-service

Step 2 — Create and apply a Litmus ChaosEngine manifest

# chaos-pod-delete.yaml
apiVersion: litmuschaos.io/v1alpha1
kind: ChaosEngine
metadata:
  name: my-service-pod-delete
  namespace: production
spec:
  appinfo:
    appns: production
    applabel: "app=my-service"
    appkind: deployment
  # Limit blast radius: only 1 replica at a time
  engineState: active
  chaosServiceAccount: litmus-admin
  experiments:
    - name: pod-delete
      spec:
        components:
          env:
            - name: TOTAL_CHAOS_DURATION
              value: "60"          # seconds
            - name: CHAOS_INTERVAL
              value: "20"          # delete one pod every 20s
            - name: FORCE
              value: "false"
            - name: PODS_AFFECTED_PERC
              value: "33"          # max 33% of replicas affected
# Apply the experiment
kubectl apply -f chaos-pod-delete.yaml

# Watch experiment status
kubectl describe chaosengine my-service-pod-delete -n production
kubectl get chaosresult my-service-pod-delete-pod-delete -n production -w

Step 3 — Monitor during the experiment

# Tail application logs for errors
kubectl logs -l app=my-service -n production --since=2m -f

# Check ChaosResult verdict when complete
kubectl get chaosresult my-service-pod-delete-pod-delete \
  -n production -o jsonpath='{.status.experimentStatus.verdict}'

Step 4 — Rollback / abort if steady state is violated

# Immediately stop the experiment
kubectl patch chaosengine my-service-pod-delete \
  -n production --type merge -p '{"spec":{"engineState":"stop"}}'

# Confirm all pods are healthy
kubectl rollout status deployment/my-service -n production

Concrete Example: Network Latency with toxiproxy

# Install toxiproxy CLI
brew install toxiproxy   # macOS; use the binary release on Linux

# Start toxiproxy server (runs alongside your service)
toxiproxy-server &

# Create a proxy for your downstream dependency
toxiproxy-cli create -l 0.0.0.0:22222 -u downstream-db:5432 db-proxy

# Inject 300ms latency with 10% jitter — blast radius: this proxy only
toxiproxy-cli toxic add db-proxy -t latency -a latency=300 -a jitter=30

# Run your load test / observe metrics here ...

# Remove the toxic to restore normal behaviour
toxiproxy-cli toxic remove db-proxy -n latency_downstream

Concrete Example: Chaos Monkey (Spinnaker / standalone)

# chaos-monkey-config.yml — restrict to a single ASG
deployment:
  enabled: true
  regionIndependence: false
chaos:
  enabled: true
  meanTimeBetweenKillsInWorkDays: 2
  minTimeBetweenKillsInWorkDays: 1
  grouping: APP           # kill one instance per app, not per cluster
  exceptions:
    - account: production
      region: us-east-1
      detail: "*-canary"  # never kill canary instances

# Apply and trigger a manual kill for testing
chaos-monkey --app my-service --account staging --dry-run false

Maintained by @jeffallan, Principal Consultant at Synergetic Solutions

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