skills/ Yeachan-Heo/oh-my-claudecode

map

The yard's skill map — which skill owns which job, in delivery-loop order. Use when something needs doing but not which of the shipped skills owns it; the map routes, it never executes.

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Map

You know something needs doing; you do not know which skill owns it. Find the job below, call the Skill tool with the routed skill. The map routes and explains nothing twice — each routed skill owns its own doctrine.

The delivery loop

You are hereSkill
External work arrived (issues, PRs, reports)harbor
A non-engineer handed you a chat log as requirementsintent
The destination is foggy — the first three decisions cannot be stated yetask-navigator
Vague idea; questions must come before anything elsedeep-interview
Requirements are clear; you need a planplan (multi-perspective consensus: ralplan)
Approved plan; decompose and ship end to end with human checkpointslaunch
One task; persistence until verified completeralph
Hands-off idea-to-codeautopilot
Work needs coordinated parallel workersteam
One approved task carried through verified codeexecute
A design question prose cannot settleloft
Finished work needs judgmentreview
Something claims to be doneverify
Work is landing as a PRpr
The run taught the environment somethingrefit

On-ramps (off the main loop)

JobSkill
A bug needs its root causedebug; competing-hypothesis tracing: trace
Tests should drive the implementationtdd
The codebase is getting harder to changearchitecture-survey
AI-generated slop needs cleanupai-slop-cleaner
An open question needs grounded answersresearch; external docs: external-context
Knowledge should compound across sessionswiki; durable project memory: remember
A recurring autonomous improvement loopself-improve; durable goal ledger: ultragoal
Visual work needs verdicts or diagramsvisual-verdict; diagram

Utilities

JobSkill
Install, diagnose, configureomc-setup; omc-doctor; configure-notifications
Manage skills themselvesskill (local); skillify (extract from session)
Inspect orchestration statetrace (also the tracing lane); graph (DAG runtime)
Cancel a modecancel

Rules

  • The map routes; it never executes. Every row resolves to one Skill-tool call — make it, then follow that skill's own doctrine.
  • When two rows both fit, the delivery loop above is the tiebreak: earlier legs come first.
  • Phase boundaries (continue / re-enter from disk / hand off / compact) are defined in launch's Context hygiene — the map does not restate them.
  • A job matching no row is itself information: say so plainly rather than picking the nearest-sounding skill.

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